top of page
Vrinda Rao
.jpg)
Hi! I'm a maker of stories — often funny, sometimes haunting, always stranger the closer you look.
If I'm not between drafts, you may find me swimming somewhere.
Ludonarrativity is at the heart of my approach to game design — how narrative emerges from systems, and how player action can tell a story that text alone cannot.
​
A screenwriting background at Trinity College Dublin trained me in rhythm, comic timing, and how to weaponise dialogue for resonance. No matter the format or the genre, my goal is always the same: to surprise you into paying attention.
​
I'm currently Narrative Designer and Community Manager at 1312 Interactive, a PC and console publishing studio bringing wild, wonderful games to life.
​
bottom of page
