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Peep Show 

Genre: Experimental, philosophical, comedy

Designed with abusive game design principles and shifting focalisation, Peep Show dismantles traditional player-NPC dynamics, resulting in "All Playable Characters".

Every single character is playable.You slip between minds like smoke, hijacking thoughts, nudging dialogue, and collapsing any boundary between player and NPC. You don’t just observe the world — you become it, one vessel at a time.
 Eventually, you’re stuck playing both sides of every scene — until the only person left to manipulate is yourself.

 

Total control becomes total collapse. If you were one with everything... wouldn’t you get bored?


I designed the entire narrative pipeline - worldbuilding, character development, branching dialogue, narrative systems design, and quest design. The images are AI-generated and included for concept reference only.

I make you play with yourself.

Interactive Fiction

Character Bios, Themes, and more

Submitted in lieu of my MPhil at Trinity College, Dublin

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